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The number of columns in each action has been reduced from six to four and the number of actions has been increased from sixteen to twenty with one "dummy action" added at the start of the sequence. The "WHO BY" and "PRICE" columns have been deleted.


The ADVERT action has been modified so that you must specify which commodity is being advertised. You are not restricted to advertising your own commodities, and player companies may now use the ADVERT action. The effect of each action has been increased.

Previously only the operating companies could advertise, and they automatically advertised everything that came out of their own production lines. The new rule is more flexible, since commodities are often sold by companies other than the one that produced them.


When calculating asset values, shares owned are valued according to their asset value at the START of the turn. Share prices do not contribute to asset values.

This is necessary because companies can own shares - the asset value of one company can depend on the asset value of another, which might also depend on the asset value of the first. You will need to be aware of the likely changes in asset values of companies as they cascade through the system from turn to turn.


The BUILD action now specifies a value in thousands, up to a maximum of 25k per turn. The cost of a build action is the same as the increase in storage capacity (ie. a BUILD of 10k costs 10,000 to make).


The commodity codes have been expanded from two letters to three. They are now ART, BKS, CLO, DEL, ENY, FAR, GEM, HSE, INS, KNI, LUX, PLA, RAW, SAF, TRA, VEH, WID and YAT.

The limit on changes in commodity prices in a single turn is now 25% of the current price or 25, whichever is less.


The COMPANY action selects which company is being ordered with subsequent actions. Which company you're ordering stays the same until you do another COMPANY action to change it. There is a dummy action at the start of each turn, which selects your player company for ordering.

An effect of this is you need to decide your orders before starting to write them on your turnsheet, or you'll waste actions swapping back and forth between companies - but in this game you need to do that anyway.


The DEMOLISH action is used to dispose of unwanted storage capacity. The format is the same as for BUILD. You get back half the cost of building the capacity (eg. if you DEMOLISH 10k of capacity you'll get 5k back).

You don't really demolish unwanted warehouses. You sell them, rent them out or convert them, but DEMOLISH is easier to remember as the opposite of BUILD.


The LOAN action is now limited to 25k per turn, and borrowing in the form of loans is limited to 99k in total.


The limit on the PREMIUM and DISCOUNT actions is 25 (it was previously 9) for both shares and commodities.


The SCRAP action de-allocates plant from a given production line at a cost of 200 each. The format of the action is the same as the ALLOCATE action, and the de-allocated plant should re-appear as "loose plant" that can be sold, exported, given away or re-allocated as usual.


The service companies now receive 100% of all the money spent on the function they're devoted to, but they have variable costs of 50% of their income for each turn AND a fixed overhead of 2000 per turn. The dividend rate for all service companies is now 50%.

This means service companies can actually run a loss, but they retain half their profits as capital so there's a better balance between share prices and asset values.


The actions to buy and sell shares are now ordered the same way as those for commodities. Instead of setting an actual price, for each share you can set a PREMIUM when buying or a DISCOUNT when selling, and priority is given to the best prices. Use the same PREMIUM and DISCOUNT actions as for commodities.

The limit on the change of a share price in a single turn is now half of the current price or 250, whichever is less.


The cost of storing extra goods above your storage capacity is now 10% of value.


The VOTE action has been deleted and replaced with the VOTEWITH and VOTEFOR actions. The "vote with" action selects which company any subsequent "vote for" action is to apply to (until you do another "votewith" to change it). Which company you're voting with IS remembered from turn to turn.

Example: If you wanted your shares in Quick Transport to vote for Anteater Associates, then you'd order VOTEWITH QT and then VOTEFOR ANT.

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