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A.9  SPIES & SABOTAGE
In AE spies are called Road Warriors (and watchers are called road watchers). Road watchers report the movement of road warriors into the areas they're watching as well as producing scouting reports (road warriors are more vulnerable to KILL actions, since this makes them more visible). The POACH action can be used to steal resources from the area occupied by your road warrior. Half the level of one resource (selected  at random, rounding up) is added to your stockpile.
Order Format is [ POACH ]  [ blank ]  [ blank ]  [ blank ]

A.10  SWAP ACTION
The SWAP action can be used to convert GOLD to any other resource at a rate of two for one (all in your stockpile only). Enter which resource you want in the second column and the number wanted in the fourth column (double this for the number of gold needed).
Order Format is [ SWAP ]  [ WHICH ]  [ blank ]  [ NUMBER ]

A.11  MAKE ACTION
The MAKE action can be used to buy extra resources in your stockpile at a cost of 5 BPs each.
Order Format is [ MAKE ]  [ WHICH ]  [ blank ]  [ NUMBER ]

A.12  CASH ACTION
The CASH action converts spare resources in your stockpile to BPs in your current balance.
Order Format is [ CASH ]  [ WHICH ]  [ blank ]  [ NUMBER ]

A.14  TRADE ROUTES
For each land area you can use the ROUTE action to nominate an adjacent land area to which surplus production will be moved. A chain of such areas is a trade route. Any production where the resource level is THREE or more is moved along the route until it can be placed somewhere where the level is less than three. If the end of the route is a port (naval base) then the limit there is TEN (in a base which isn't at the end of the route then limit is still three). If there's no route set, or the route doesn't lead to anywhere with room, then production is still dispersed or dumped in your stockpile as normal (see A.2). You can use the action with "where to" blank to stop a trade route.
Order Format is [ ROUTE ]  [ WHERE ]  [ WHERE TO ]  [ not used ]

NOTES
What's going to be different in this game? Trading is going to be important, which means talking to the other players is going to be vital. You're probably going to use lots of actions running around searching for the resources you want. Road warriors are likely to be much busier than spies in other version of Empires.
Wars will probably be more decisive, given that planning and logistics (getting the resources to where you want them) are going to be more important. Piracy is probably going to be a viable activity. There will be less "stuff" on the map, so whatever stuff you've got is going to be that much more important. BPs are still earned and required as normal, but probably won't be so important, since actions will usually be limited by the available resources instead.
The number of armies built with leftover BPs at the end of the turn will be restricted by resources, but even so it's likely you'll want to make sure you spend any leftover BPs in action sixteen (probably a "MAKE RES ALL" of whichever resource is hardest to get) since most of the time you probably won't really want the extra armies.