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A.5  SEND ACTION
The SEND action is used to move resources between two adjacent land areas that you own, or from an "allowable area" to your stockpile, or from your stockpile to an "allowable
area".
Allowable areas for movements to and from your stockpile are any sea spaces or coastal areas that you own, or any area you own that's occupied by your road warrior.
The cost is 1 BP. The "all" and "all but" formats can be used in the number column, and the number applies to each resource separately (so SEND 1 means send one of each, and SEND
AB-1 means send everything apart from one of each).
Order formats are :- 
To move between areas
[ SEND ]  [ WHERE FROM ]  [ WHERE TO ]  [ NUMBER ] 
To move resources from the map to your stockpile
[ SEND ]  [ WHERE FROM ]  [ blank ]  [ NUMBER ] 
To move resources from your stockpile to the map
[ SEND ]  [ blank ]  [ WHERE TO ]  [ NUMBER ] 
The SEND action usually moves all the different resources together. To move only a single resource type, use the FISH, FOOD, FUEL, GOLD, MUNITIONS or WATER actions (the format is
otherwise the same, but applies only for the named resource).
The CONVOY action also moves any number of resources along with the armies and ships.
A.6  TRADING STOCKPILES
Resources can be traded direct between empires (to and from stockpiles), using the WANT and OFFER sections of the turnsheet. Both empires must specify the whole trade exactly the
same (ie. who you're trading with, how many and which resource you're offering, and how many and which resource you want). Trades don't have to be one-for-one. The maximum number
tradable in an action is 99 (ie. this is the highest number you can put in the "how many" box).
A.7  TRIBAL AREAS
Many unowned area contain tribal populations at the start. Unowned areas can also be taken over by tribal population during the game (especially if they're adjacent to existing
tribal areas).
Tribal areas produce resources at random, ignoring the terrain type. There are equal chances of producing food, fish, water or something else, and the "something else" has equal
chances of being fuel, gold or munitions. The production type in a tribal area doesn't carry over from turn to turn.
When a tribal area collects a full set of six resources these are converted into an army (if there's not a full set of six then a set of food, fish and water can be converted into
a population).
A.8  TRADE ACTIONS
The TRADE action can be used to trade resources in a tribal area containing your road warrior. Tribal areas trade all spare resources in the area for all the resources needed to
complete a full set (one each of all six different resources). "Spare" means all the resources not needed to complete the next set of six. If your stockpile doesn't have the
resources needed to complete a set then there's no trade.
Order format is [ TRADE ]  [ WHERE ]  [ blank ]  [ blank ].
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