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5  PROBE ACTIONS5.1  SCOUTING   Included in your each game report each turn will be a scouting report from each system that you don't own which is adjacent to a system where you have at least one cruiser, plus any systems you attacked or probed. 5.2  PROBES   Probes are unmanned spacecraft which operate independently from your fleet. Probes may move around from system to system without regard to ownership. Systems they visit are included in the scouting section of your game report. Probes are not normally visible to other players, but may be tracked down and destroyed (ie the searcher knows where to look, and what to look for, using the FIND action, below). Probes also make deep space jumps when ordered to somewhere within jump range that they can't reach otherwise. ACTIVE & INACTIVE PROBES:   You may have more than one probe in play at the same time (according to your current probe tech level) but only one may be "active". You may have a number "inactive" probes equal to your probe tech level. Inactive probes do not move, but simply sit and report on the system in which they're located. Only your current active probe may move. Probe tech also provides extra actions for moving your probe(s) around. PROBE ORDERS:   A number (equal to your probe tech level) of boxes on your turnsheet are provided for probe actions. Simply enter in each box the system code for the next system to be probed. The probe boxes may not be used for any other actions, and probe actions may not be entered other than in these boxes. PROBE MOVES:   For each probe action (each box filled in), if the system indicated is adjacent to your current active probe, then this probe is moved to the system ordered. ACTIVATING A PROBE:   Otherwise, if the system indicated contains an inactive probe then this probe is activated and your current active probe (if any) becomes inactive. NEW PROBES:   If your active probe can't reach the system ordered and there's no inactive probe there already, then a new probe is built in that system (except that new probes may only be built in systems that you own). There is no cost in BPs. Your current active probe becomes inactive (you must have sufficient probe tech for this, or the action fails) and the new one is active. 5.3  FIND   The FIND action is used to search for probes from other empires. Three different formats are available. specifying either the owner of the probe to search for, or the system in which to search, or both. You can only find probes in systems you own. If you specify an empire in the "who" box then you game report will show the location of that empire's active probe at the time the action was processed. If you give a system code in the "where" box then your game report will show whether or not there were are any probes in that system at the time the action was processed (if there is more than one then only one will be reported, chosen at random). If you specify both an empire and a system then your game report will find only a probe from that particular empire in that system. Formats [ FIND ]   [  --   ]    [ WHOSE PROBE ]  search for "whose" probe     [ FIND ]  [ WHERE ]  [      --     ]       search for any probe in "where"     [ FIND ]  [ WHERE ]  [ WHOSE PROBE ]  check for "whose" probe in "where" 5.4  KILL   The KILL action can be used to destroy enemy probes found inside your empire. If any probes belonging to the empire indicated are located in the system specified then one probe is immediately destroyed. You can only kill probes in systems that you own. Format   [ KILL ]  [ WHERE ]    [ WHOSE PROBE ]  [ -- ] |