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1.8  TURNSHEETS  The turnsheets in Dark Age (attached to the back of your game report) expand as the game progresses (we provide them in this format so that we can print them  with your game number and player code). Your orders for each turn are submitted in the form of actions, one action per line on your turnsheet.
The actions available are listed in sections five to nine of this rulebook. You have sixteen actions per turn. If you do not use all sixteen actions you may leave gaps (although it would probably be more sensible to use the extra actions for scouting).
Think BEFORE you start filling in the turnsheet. The recommended method is to write out your plans on another sheet of paper and transfer the final version to your turnsheet only when you're finished (or use a soft pencil that you can erase without making a mess).
Please try to write your orders as neatly as possible, as we will not correct errors that result from poorly written turns.

1.9  MESSAGES  The turnsheet also includes a section for player messages, which are published in the game report (for everyone to see). All messages are identified by the computer according to who sent them, and our normal restrictions apply (ie. keep it clean and fair). You can also use the player messages section to insert your phone number and/or email address into the roundup section of the game report (permanently). Simply address the message to PHONE or EMAIL respectively and keep it short (28 characters for a phone number, or 34 for an email address, including spaces).

1.10  PLAYER REPORTS  Each turn you receive an individual report which reports all the actions you made that turn, along with information on income, victory points, details of all the areas owned by your kingdom, plus other areas scouted, spied on, moved through, attacked, and so forth. Information on areas scouted, spied upon and so forth is correct at the end of the turn rather than at the time of your action. Also included in your report of actions (in bold text) are any actions made by other players that are relevant to your position (attacks and sieges against your territory, gifts, passages, having your spies murdered etc).

1.11  GAME REPORTS  In addition to your individual player report there are several parts to the game report which are the same for all players.
ROUNDUP  The Roundup shows which kingdoms own which areas, current treasuries, army and fleet reserves, kingdom status (high kings and sub kings) and the order of play for the following turn.
ACTIONS REPORT  The Actions report lists the key events during the turn, in the order they happened. The actions report shows area captures and battles, levies, raids, sieges and pillaging (an "attack" is a failed attack: a successful one is reported as a "capture"). Area captures are shown in bold text. Major battles (involving double figure strengths on both sides) are underlined.

MESSAGES  The messages report shows player messages and messages from the GM (rules changes and clarifications, player movements and so forth).
MAP  The map in the game report shows each area by name and location, along with the current owner. Terrain, connections and other data are not shown. Don't try to use is for planning movement. If you try to guess what's connected to what, you'll make expensive mistakes. Use the proper map, or the "adjacent areas" section in the front page of your game report.