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6  BUILD ACTIONS6.1  LEVY  The LEVY action is used to raise new armies in areas owned by your own kingdom. The cost is 3 BPs per army raised. LEVY actions may not be made in cities under blockade. Armies may move, attack and defend in subsequent actions the same turn as they are levied. Levy actions do not make an area sticky. NUMBER  You may not levy more armies in an area in a single action than there is population in that area (if you order more, then the number will be reduced). If you don't give a number, then only one army is levied. UNOWNED AREAS  Levy actions may raise armies in areas that are unowned, at the normal cost. In this case the area (and the army raised) remain unowned (but this may be useful is providing a buffer against another kingdom, or to cause inconvenience for a rival). LOST AREAS  Levy actions may also be used in areas that you do not own, but did own at the start of the turn, provided there are no armies in the area at the time of the action (if successful the newly levied army recaptures the area). Formats [ "LEVY" ] [ WHERE    ] [ NOT USED ] [ NUMBER OF ARMIES ]   levying on the map Many players use action sixteen to "levy all" into their biggest city, so that unused BPs are spent on raising armies rather than being stashed in the treasury. It's often wise to do this even if you think you're going to spend all your BPs during the turn (it only takes a misorder, or interference from an opponent, and your whole turn can be thrown unto chaos). 6.2  RESERVE  The RESERVE action is used to place armies from your reserve on the map. The cost is one BP per army placed. You may not make RESERVE actions in the same turn after attempting a DISBAND action (see 6.6). The rules for placing reserves are the same as for new levies, with the exceptions that RESERVE actions are not restricted by the population, and areas in which reserves are called up become sticky (this applies to sea areas the same as land areas). Format [ "RESERVE" ] [ WHERE ] [ NOT USED ] [ NUMBER OF ARMIES ] 6.3  FORTIFY  The FORTIFY action is used to construct fortifications in areas owned by your own kingdom. The number of forts you can build in one action cannot be more than the number of population in the area (if you order more, the number will be reduced). The cost is one BP per fort level. FORTIFY actions may not be made in cities under blockade. Format [ "FORTIFY" ] [ WHERE ] [ NOT USED ] [ NUMBER OF LEVELS ] 6.4  BUILD  The BUILD action is used to increase the trade level of a city owned by your kingdom. The cost is ten BPs per level. The trade level may not exceed the population limit for the area (see 2.15 for the rules on income). The ALL and "ALL BUT" formats (see 5.1) may be used. BUILD actions may not be made in cities under blockade, and are not allowed for Gaelic kingdoms. Format [ "BUILD" ] [ WHERE ] [ NOT USED ] [ NUMBER OF LEVELS ] 6.5  GROW  The GROW action increases the population level of an area owned by your kingdom. The cost in BPS is equal to the current population of the area. The population level increases by one. The population level may not exceed the population limit for the area (but this is enforced only at the end of the turn - see 2.7). GROW actions are not allowed in areas that contain armies, in cities under blockade, or in areas that do not already contain population, or in an area into which there has been a migration that turn. Only one grow action is allowed in each area each turn. Format [ "GROW" ] [ WHERE ] [ NOT USED ] [ NOT USED ] 6.6  DISBAND  The DISBAND action disbands all the armies in an area owned by your kingdom, and adds them to your army reserve. All armies in an area must be disbanded at once. There is no cost in BPs. Format [ "DISBAND" ] [ WHERE ] [ NOT USED ] [ NOT USED ] |