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9.7  WATCH  The WATCH action sets a watch on the area currently occupied by your spy. The area is included in your scouting report every turn unless your watcher is eliminated.
There is no cost in BPs, but since your spy has gone undercover to become a watcher you must pay to recruit a new one the next time you do a SPY action.
Watchers are eliminated if another country sets a watch on the same area. An area may not have more than one watching spy at any time, although other spies, scouts (etc.) work normally. You may recruit as many watchers as you can afford.
Format [ "WATCH" ] [ BLANK ] [ BLANK ] [ BLANK ]



10  GAME REPORTS

10.1  PLAYER REPORTS   Each turn you receive an individual report which reports all the actions you made that turn, along with information on income, victory points, details of all the areas owned by your country, plus other areas scouted, spied on, moved through, attacked, and so forth (all given up to date at the end of the turn rather than at the time of your action). Also included in your report of actions (in bold text) are any actions made by other players that are relevant to your position (attacks against your territory, gifts, having your spies murdered etc.).
Your game report shows separate totals for "income" (which is what you earned), "BPs" (which is what you've got available to spend, after maintaining your armies etc.) and "treasury" (see 3.4).
The total of the number of areas you own includes only land areas that contain population. Sea areas, and land area with no population, are not included..

10.2  SCOUTING   Included in your player report each turn will be a scouting report from each land area adjacent to your territory as well as areas you attacked, spied or watched.

10.3  ROUNDUP   The "roundup" shows which countries own which areas, current treasuries, army reserves and the order of play for the following turn.

10.4  ACTIONS REPORT   The "actions report" lists the key events during the turn, in the order they happened. The actions report shows area captures and battles (an "attack" is a failed attack: a successful one is reported as a "capture") and new armies deployed. Area captures are shown in bold text. Major battles (involving double figure strengths on both sides) are underlined.

10.5  MAP ROUNDUP   The map (when available) shows each area by name and location, along with the current owner. Terrain, connections and other data are not shown. Don't try to use this map for plotting moves: using the printed map provided at the start of the game.

10.6  MESSAGES   The messages report shows player messages and messages from the GM (rules changes and clarifications, player changes and so forth).

10.7  DIPLOMATIC STATUS   This part of your game report shows which of the neighbouring empires are friends and which empires are enemies, according to whether you've ever fought each other or not)
The numerical values given shows how hostile or friendly your empire is with each other empire (a "+" is friendly, and a "-" is hostile). If there's no numeric value for a "friend" that means they're friendly only because you've never fought.