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9  SPIES9.1  INTRODUCTION   Each country has only one spy at a time, but lost spies can be replaced. Spies are lost when they're sent on sabotage missions, when they're caught by opposing spies (see the KILL and WAIT actions, below) or when they go underground as watchers (see the WATCH action, below). You do NOT have a spy at the start of the game. In addition to the oridnary type of spy you can also recruit spy catchers, moles and mole catchers. These costs 5 BPs to recruit, and you can have only one of each type. They're ordered using the SPYCAT, MOLE and MOLECAT actions respectively, and these have the same format as the SPY action (see next paragraph). They can be recruited anywhere you've already got any other sort of spy (or a watcher). Spy catchers, moles and mole catchers are used to hunts spies, and each other. 9.2  SPY & SKIP   These actions are used to move your spy from one area to another, regardless of ownerships or terrain (spies don't become stuck). Use the SPY action if the two areas are adjacent (so it's a land move) and the SKIP action if the two areas are not adjacent but are connected by sea. There's normally no cost in BPs for moving on land, but moving by sea costs 1 BP for each sea area crossed. Information about any area that your spy visits (including the areas where he starts and finishes) is included in your report at the end of the turn. Formats [ "SPY" ] [ BLANK ]  [ WHERE TO ]  [ BLANK ]  move a spy on land    [ "SKIP" ] [ BLANK ]  [ WHERE TO ]  [ BLANK ]  move a spy by sea Note: If you'e already got a spy the computer always knows where he is (you can only have one at a time) so there's usully no need to give a "where from" on spy moves. RECRUTING NEW SPIES: If you don't have a spy when you order a SPY or SKIP action then a new one is recruited at a cost of 2 BPs in the area given in the "from" box, provided this is an area you own (or where you have a watcher - see rule 9.7), and moves normally (i.e. you can move him to "where to" in the same action). Format  [ "SPY" ] [ WHERE FROM ]  [ WHERE TO ]  [ BLANK ]  recruit a new spy 9.3  FIND   The FIND action is used to search for spies from other countries. There are two formats, allowing you to search for the spy of a chosen country wherever he may be (fill in "whose spy" and leave the "where" box blank), or any spy in a chosen area (fill in the "where" box and leave "whose spy" blank). This action reports the location of that kingdom's spy at the time the action was processed (rather than at the end of the turn). There's no cost in BPs. Formats [ "FIND" ] [ BLANK ]  [ WHOSE SPY ] [ BLANK ]     find "whose" spy, anywhere   [ "FIND" ] [ WHERE ]  [     BLANK     ] [ BLANK ]     find any spy in "where" 9.4  KILL   The KILL action is used to remove spies from other countries in areas owned by your country. There is no cost in BPs. If the spy belonging to the country indicated is located in the area specified then he's eliminated immediately. This works against a spy or a watcher in any area you own, against a spy in the area occupied by your spy catcher, against a spy catcher where your mole is located, or against a mole in the area occupied by your mole catcher (but only one at a time, and in that order of preference). For a spy catcher, mole or mole catcher you don't need to own the area. Format [ "KILL" ] [ WHERE ] [ WHOSE SPY ] [ BLANK ] 9.5  WAIT   The WAIT action orders your spy or spy catcher to lie in wait for a spy belonging to another empire. A mole can lie in wait for a spy catcher, and a mole catcher can wait for a mole. You can only wait in one location for one opponent at a time and this must be in an area you own. If the target enters that area while your spy is waiting for him then he is eliminated. If your spy makes any other action, or you make another WAIT action, or the area is captured by another country then the action is cancelled. There is no cost in BPs. Format [ "WAIT" ] [ BLANK ] [ WHOSE SPY ] [ BLANK ] Note: You can't catch a mole catcher with a WAIT action. 9.6  SABOTAGE  The SABOTAGE action disperses one army in the area currently occupied by your spy (ie. sends it back to the army reserve of the owner). Your spy, however, is caught and eliminated. The cost is 1 BP. Format [ "SABOTAGE" ] [ BLANK ] [ BLANK ] [ BLANK ] |