Index Previous Next

9  GENERAL ACTIONS


9.1  ORDER  The ORDER action is used to alter the order of play. By spending BPs you may move your kingdom to the front of the order of adjudication for the following turn. You may spend any number of build points on ORDER actions, and may make more than one such action in a turn. If you have fewer BPs remaining than you attempt to spend, then the number spent is reduced to the number you have available (in particular, you may choose to dump any remaining BPs you have with the last action of the turn). If you don't indicate a number of BPs with an ORDER action then it is ignored UNLESS it is your sixteenth action of the turn (in which case all your remaining BPs are used).
The order of play for the next turn is the order of which kingdoms spent the most BPs on ORDER actions, with kingdoms spending the same amount remaining in the same order (ie. you move up the order of play, ahead of anyone that spent less, but not going ahead of anyone that spent the same).
Format [ "ORDER" ] [ NOT USED ] [ NOT USED ] [ BPS TO SPEND ]
Note: Because leftover BPs are spent on order actions (see 2.8) there are usually lots of other players spending 1 or 2 BPs. So if you want to bounce to somewhere near the top of the order, spend at least 3 BPs. More than 3 is only worthwhile if you think you're bidding against someone else that's spending extra BPs as well.

9.2  GIFT  The GIFT action is used to donate build points to another kingdom (they're taken from your current balance and added to the current balance of the other kingdom: you need to co-ordinate it carefully if they're to spend them effectively). You may wish to do this as part of a deal, as a bribe, as protection money, as ransom for a blockaded city, or as a result of your natural generosity. If you have fewer BPs remaining than you attempt to spend, then the number spent is reduced to the number you have available.
Format [ "GIFT" ] [ NOT USED ] [ WHICH KINGDOM ] [ NUMBER OF BPS ]
Note: In some of our other similar games there's a gift action which works between treasuries rather than current balances. So be sure you know which game you're in!

9.3  PILLAGE  The PILLAGE action is used to raise extra build points in an area, at the cost of reducing the population levels. Pillaging consists of sending your troops out to seize any and all moveable, consumable or saleable assets (including the population themselves: this is the dark ages, after all). You must be the current owner of the area, and have at least one army present. You may not pillage in a blockaded city.
If the area has any population then this is reduced by one and two BPs are added to your treasury. If the area has a trade level then this is also reduced by one, and two further BPs are added your treasury. If the area has any fortifications then one level is lost (nothing is added to your treasury: dark age fortifications are of value only to dark age soldiers and modern archaeologists).
Format [ "PILLAGE" ] [ WHERE ] [ NOT USED ] [ NOT USED ]

9.4  STASH  The STASH action is used to transfer build points to your treasury, from where they can be reclaimed later by using a CASH action. The cost is three BPs per BP placed in the treasury.
Format [ "STASH" ] [ NOT USED ] [ NOT USED ] [ NUMBER STASHED ]

9.5  CASH  The CASH action is used to transfer build points from your treasury to your current balance (where they can be spent). There is no cost in BPs.
Format [ "CASH" ] [ NOT USED ] [ NOT USED ] [ NUMBER ]

9.6  TAX  The TAX action adds two extra build points to your current balance. There's no cost (except that it uses up an action).
Format [ "TAX" ] [ NOT USED ] [ NOT USED ] [ NOT USED ]
Note: If you've got nothing better to do, fill up the gaps in your turnsheet with TAX actions, and then something at the end to spend the BPs you've made (maybe a LEVY in your biggest city or most populated area).