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8  SHIPS & SEA ACTIONS


8.1  SHIP BUILDING  The LAUNCH action is used to build new ships in areas owned by your own kingdom and launch them into adjacent sea areas. The cost is three build points per ship built. The maximum number of ships you may launch in a single action is the number of population in the area from which the ships are launched (if you order more, then the number will be reduced). Ships may move, attack and defend in subsequent actions the same turn as they are launched.
Ships may not be launched into areas occupied by ships other than your own, but can be launched into unoccupied areas (whether someone else owns it or not, and this captures the sea area). LAUNCH actions may not be made in cities under blockade.
Format [ "LAUNCH" ] [ WHERE FROM ] [ WHERE TO ] [ NUMBER OF SHIPS ]

8.2  FLEET RESERVES  The FLEET action is used to place ships from your fleet reserve on the map. The cost is one BP per ship. Ships may be placed from your fleet reserve in any sea area that you already own or that is unoccupied (this captures the area). Fleet reserves don't make an area sticky.
Format [ "FLEET" ] [ WHERE ] [ NOT USED ] [ NUMBER OF SHIPS ]

8.3  SHIP MOVEMENT  There are two actions available for moving ships. The SHIPS action moves ships on their own, and the KONVOY action (see 8.4) moves ships and armies together. The SHIPS action is used to move ships from one sea area to an adjacent sea area. The "all" and "all but" formats may be used. The cost is one BP.
Format [ "SHIPS" ] [ WHERE FROM ] [ WHERE TO ] [ NUMBER OF SHIPS ]
Note: Be sure to use the right action when moving ships. If you use SHIPS when you've got armies aboard then the action will fail (it's better we fail the action than actually move the ships you ordered, since the alternative would be to pitch the armies over the side and leave them to drown).

8.4  ARMIES AT SEA  Two actions are available for moving armies into sea areas (either from land or from another sea area). The MOVE action moves armies on their own, and the CONVOY action moves armies and ships together. For moving ships on their own (without any armies) there is the SHIPS action (see 8.3).
The MOVE action is used to move armies from any area (land or sea) to an adjacent sea area. The "all" and "all but" formats may be used. The cost is 1 BP. The sea area to which the move is made must contain at least as many ships as there are armies to be moved. Moves are not allowed from areas under blockade, or into areas that you do not own.
Format [ "MOVE"   ] [ WHERE FROM ] [ WHERE TO ] [ NUMBER OF ARMIES ]
The CONVOY action is used to move armies and ships together from one sea area to another adjacent sea area. The "all" and "all but" formats may be used (for the number of ships) The cost is 1 BP. If the number of armies and ships in the area you're moving from are not the same then the action move as many armies as possible (ie. up to the number of ships ordered).
Format [ "CONVOY" ] [ WHERE FROM ] [ WHERE TO ] [ NUMBER OF SHIPS ]
Note: You may see this action spelt as "KONVOY". The eccentric spelling was used for a while to make it easy to distinguish this KONVOY action from a previous version, but the old version of the rule has now been forgotten and we're in the process of changing back to the proper spelling.

8.4a  SEA BATTLES If a ship move (either SHIPS or CONVOY) is opposed then a sea battle takes place. The battle consists of a single round. Each side takes losses of half the strength on the other side, and the weaker side also takes losses of half the difference in strengths. Armies count in sea battles on both sides, and all losses are taken from armies first (and ships only when there are no armies remaining). The attacker gives up the attack if the defending ships are not wiped out. Ambushes and retreats do not count in sea battles.