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SOFTWARE SIMULATIONSNEWS, WAFFLE & WAITING LISTS
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Welcome to the latest news, views and waiting lists for play-by-mail and play-by-email games at Software Simulations in Yeovil. Feedback address is at the end of this page. |
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If you're visiting for the first time then follow the link to the Introduction for more information about the site. If you're just stopping by to check what's happening with a waiting list then the links for these are down the left hand side of the page. Links to the other waffle and bumph are further down again, beyond the links to the waiting lists. Links Inside Main Page: Waiting Lists Bumph and Waffle Hints and Tips Letters All of our games have been converted to email game reports as PDF files, so you can use the Adobe Reader utility to view and print your results. It's much simpler to use. You need to be able to receive attachments, but then you need only one click to open it, and can view or print directly from the open file.
We no longer offer games run locally in other countries - but if you submit your orders on the website and receive your game reports by email then you no longer need a local GM. See costs & credits for payment details if you want to play from the other side of the world. The active website at softsim now includes an option for online credit card payments. This works in directly US dollars, Aussie dollars and sterling. Other currencies work with a conversion option (prices are quoted in one of our three main currencies - but the actual amount in your own currency is calculated and quoted for you before you commit yourself to the transaction). QUOTES
"It is unwise to pay too much but it is worse to pay
too little. When you pay too much, you lose a little money - that
is all. When you pay too little you sometimes lose everything
because the thing you bought was incapable of doing the thing it
was bought to do. The common law of business prohibits paying too
little and getting a lot - it can't be done. If you just deal with
the lowest bidder it is well to add something for the risk you run
and if you do that you will have enough to pay for something better"
"Debugging is at least twice as hard as coding, so if
you write the code in the cleverest way you know how, by
definition, you won't be clever enough to debug it" Actually the real point is to write your code in the plainest way possible - or you'll spend four times as much on maintenance and modifications as you did writing it. |
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Software Simulations, P.O. Box 2758, Yeovil, Somerset, BA20 2XH, UK.       Email: peter@pbmsports.com |